Elite Cheat Sheetv4.4.x

Elite Dangerous
Cheat Sheet

A modular cheat-sheet for every mechanic. Verified facts, source-cited, and built to grow module by module as new references are added.

Modules

Reference Library

22 loaded

Core

Core

Mechanics and Tools

The glue module. Fuel and the KGBFOAM scoopable stars, full shield mechanics & formulas (credited to Down To Earth Astronomy), crime tiers and notoriety, beating interdictions, Background Simulation bucket states and timings, synthesis recipes, economy types, useful numbers, tool directory, and rules of thumb.

Verified September 10, 20264.4.x (Rhino SRV update)
Core

Ranks & Permits

Federal and Imperial navy ranks with what each unlocks, how promotion works, the fastest rank grinds, every obtainable permit (navy, faction, and Elite), Pilots Federation rank names and credit thresholds, engineer invites that need a rank, and the fastest Pilots Fed grinds.

Verified September 10, 20264.4.x (Rhino SRV update)
Core

Resource Sites

The complete directory of Elite Dangerous community resource sites: databases and market data, route plotters, ship builders, engineering and material trackers, mining and combat tools, exploration aids, colonisation and carrier dashboards, BGS and science maps, voice companions, HUD mods, and rescue groups.

Verified September 11, 20264.4.x (Rhino SRV update)
Core

Lore Timeline

The complete Elite Dangerous timeline, from the ancient Guardian–Thargoid war millions of years BCE through the rise of the Federation and Empire, the secret INRA genocide, and the modern real-time era of the Second Thargoid War. Scroll and filter by era.

Verified September 11, 20264.4.x (Rhino SRV update)
Core

System Atlas

Every named system in the Elite Cheat Sheet in one place. Engineer bases, material farm sites, megamarkets and vendors, rank grind loops, Guardian sites, Thargoid graveyards and conflict zones, money loops, Fleet Carrier vendors, and deep space destinations — each with why you go and how far it is from Sol.

Verified September 10, 20264.4.x (Rhino SRV update)

Ships

Ships

Ships & Builds

All 48 flyable ships by pad size and price, rank-locked ships, the best pick by role, build templates for exploration/combat/trading/passengers, launched craft (Nomad, Rhino, SRVs, fighters), and where to buy.

Verified September 10, 20264.4.x (Rhino SRV update)
Ships

Ship Engineers

Every ship engineer, the unlock tree, where to engineer each module, the Core Eight path, and the best blueprint + experimental per module.

Verified September 10, 20264.4.x (Rhino SRV update)
Ships

Engineering Materials

How to farm every engineering material: HGE manufactured, Jameson Crash Site encoded, and Crystalline Shard raws — plus storage caps, trader math, and the full raw run route.

Verified September 10, 20264.4.x (Rhino SRV update)
Ships

Tech Brokers & Special Modules

Human and Guardian Tech Broker unlocks, pre-engineered SCO FSD costs, the priority list, Powerplay modules, and other special module sources like Rescue Megaships and the Caspian Explorer.

Verified September 10, 20264.4.x (Rhino SRV update)
Ships

Combat Damage Math

The complete damage pipeline: two health bars, four damage types, resistance multipliers, effective HP, diminishing returns, hull hardness vs piercing, corrosive shell, absolute damage, and worked examples.

Verified September 11, 20264.4.x (Rhino SRV update)
Ships

Combat Piloting

Flying and fighting in a ship: pip management, the blue zone, flight assist off, reverski and positioning, subsystem targeting, utilities, where to fight, bounty hunting rules, and the combat rank XP table.

Verified September 11, 20264.4.x (Rhino SRV update)

Careers

Careers

Money Loops

The best credit methods in 2026: exobiology, carrier and colonisation hauling, commodity trade loops, pirate massacre stacking, platinum mining, exploration data, passenger missions, Operations, and Community Goals. Which old named loops still work, money by budget, and how to squeeze more credits per hour.

Verified September 10, 20264.4.x (Rhino SRV update)
Careers

Mining

The four mining methods (laser, core, subsurface, and the new Rhino SRV surface mining), ring types and what they hold, the commodity cheat table with prices, the laser and core loops, the Type-11 Prospector multiminer, ship builds, selling, and side money.

Verified September 10, 20264.4.x (Rhino SRV update)
Careers

Exploration and Exobiology

Exobiology rules and the colony range table, the full money species list with base and First Logged values, Stratum Tectonicas and water atmosphere hunting strategies, the exobiology and exploration scanning loops, neutron and jumponium jump range tricks, ship kit, and big trip destinations.

Verified September 10, 20264.4.x (Rhino SRV update)
Careers

Powerplay 2.0

How Powerplay 2.0 works, the merit modifiers and system states, the six merit loops (Platinum mining, tourist settlement data theft, assignments, megaship scanning, combat, and everything else), the 12 Powers and their perks, ranks and rewards, Stronghold Carriers, and the gotchas.

Verified September 10, 20264.4.x (Rhino SRV update)
Careers

Operations

Squad-based scenarios for up to 4 commanders, how to start and the Operations Runner hub, Mercenary vs Powerplay modes, the 7 operations, what to bring on foot and in ship, rewards and the Merc Coin economy, MercGear modules and blueprints, and the gotchas of a beta feature.

Verified September 10, 20264.4.x (Rhino SRV update)

More modules incoming. Each upload becomes a new reference module here — the codex grows as you feed it data.

Elite Cheat Sheet \u2014 Community referenceGame v4.4.x \u00b7 Rhino SRV update